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Ocean Software Development Framework Fundamentals
In this course, you will learn how to extend the features of the Petrel Platform and build software using the Ocean Framework. You should already have an understanding of .NET™, C#, Windows environments, and Object-Oriented Programming and Object- Oriented Design. Through a series of modules and labs, you learn to program with the Ocean API to extend the Petrel Platform.
Ocean* is an open, proprietary software development framework targeted to extent the Schlumberger software platforms. It is the most productive software development environment available in the oil and gas industry. Being open means that clients, Schlumberger and third party developers use the same Ocean Framework to build applications that is used by internal Schlumberger software Platforms.
The Ocean Framework for Petrel includes a Getting Started manual, a .chm on-line help file, and a .pdf developers guide to document the Ocean API.
Ocean and the MSDN environment: The Ocean API is written in the C# language, the language of choice for .NET development, which combines popular features from the C, C++, and Java languages, along with the efficiency of the .Net runtime environment.
Audience |
Software developers, engineers or geoscientists with basic programming skills interested in gaining a general understanding of Ocean for Petrel. |
Prerequisites |
Attendees should be familiar and comfortable with Windows environment and Microsoft Visual Studio development environment, and should have good knowledge of Object-Oriented Design and Programming concepts and experience with .NET and C#. Knowledge of Petrel Workflow Tools is useful but not required. |
Topics Covered |
- Overview
- What is Ocean, architecture, roadmap
- Ocean Core and Services
- Module
- Process and Workstep
- Petrel Unit System
- Data Access and Data Model
- Data browsing
- Seismic and Interpretation
- Well and Geology
- Attributes
- Shapes
- Pillar Grid
- Simulation Results
- User Interface
- Infrastructure
- Menus
- Windows
- Trees
- Settings
- Domain Object Customization
- Visualization
- Custom Renderers
- Interaction
- Deployment
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